Selected Journal Articles and Book Chapters


Dai, C-P., Ke, F., Pan, Y., & Liu, Y. (2023). Exploring students’ learning support use in digital game-based math learning: A mixed-methods approach using machine learning and multi-cases study. Computers & Education, 194, 104698. https://doi.org/10.1016/j.compedu.2022.104698

Pan, Y. Ke, F., & Dai, C-P. (2023). Patterns of using multimodal external representations in digital game-based learning. Journal of Educational Computing Research. https://doi.org/10.1177/07356331221087771

Dai, C-P., Ke, F., & Pan, Y. (2022). Narrative-supported math problem solving in digital game-based learning. Educational Technology Research & Development, 70(4), 1261-1281. https://doi.org/10.1007/s11423-022-10129-5

Pan, Y., Ke, F., & Xu, X (2022). A systematic review of the role of learning games in fostering mathematics education in K-12 settings. Educational Research Review , 36, https://doi.org/10.1016/j.edurev.2022.100448

Ke, F., Moon, J., & Sokolikj, Z. (2022). Virtual reality-based social skills training for children with autism spectrum disorder.  Journal of Special Education Technology, 37(1), 49-62 https://doi.org/10.1177/0162643420945603

Kim, B-J., Ke, F., Moon, J., & West, L. (2021). Designing Dynamic Learning Supports for Game and Simulation-Based Learning in STEM Education. Game-based Learning Across the Disciplines (pp. 189-212). Springer, Cham

Ke, F., Dai, Z., Pachman, M. & Yuan, X. (2021). Exploring multiuser virtual teaching simulation as an alternative learning environment for student instructors.  Instructional Science

Moon, J., Ke, F., & Sokolikj, Z. (2020). Automatic assessment of cognitive and emotional states in virtual reality-based flexibility training for adolescents with autism. British Journal of Educational Technology. http://dx.doi.org/10.1111/bjet.13005

Ke, F., & Xu, X. (2020). Virtual reality simulation-based learning of teaching with alternative perspective taking. British Journal of Educational Technology. http://doi.org/10.1111/bjet.12936 

Ke, F., Dai, Z., Dai, C. P., Pachman, M., Chaulagain, R. S., & Yuan, X. (2020). Designing Virtual Agents for Simulation-Based Learning in Virtual Reality. In Cognitive and Affective Perspectives on Immersive Technology in Education (pp. 151-170). IGI Global.

Moon, J. & Ke, F. (2020). Exploring the relationships among middle school students’ peer interactions, task efficiency, and learning engagement in game-based learning. Simulation & Gaming. 51(3). 310-335. https://doi.org/10.1177/1046878120907940

Ke, F., Pachman, M., & Dai, Z. (2020). Investigating educational affordances of virtual reality for simulation-based teaching training with graduate teaching assistants. Journal of Computing in Higher Education. Advance online publication. 

Ke, F., Shute, V., Clark, K., & Erlebacher, G. (2019). Interdisciplinary design of the game-based learning platform: A phenomenological examination of the integrative design of game, learning, and assessment. New York, NY: Springer.  https://www.springer.com/us/book/9783030043384

Moon, J. & Ke, F. (2019). In-game actions to promote game-based math learning engagement. Journal of Educational Computing Research. https://doi.org/10.1177/0735633119878611

Moon, J. & Ke, F. (2019). Exploring the treatment integrity of virtual reality-based social skills training for children with high-functioning autism. Interactive Learning Environment. http://dx.doi.org/10.1080/10494820.2019.1613665

Ke, F., & Clark, K. (2019). Game-based multimodal mathematical problem representation and solving. International Journal of Science and Mathematics Education. https://doi.org/10.1007/s10763-018-9938-3

Ke, F., & Moon, J. (2018). Virtual collaborative gaming as social skills training for high-functioning autistic children. British Journal of Educational Technology49(4), 728-741.

Ke, F. (2017). Designing intrinsic integration of learning and gaming actions in a 3D architecture game. In R. Zheng, & M. Gardner (Eds.), Handbook of research on serious games for educational applications (pp. 234-252). Hershey, PA: IGI Global.

Shute, V., Ke, F., & Wang, L. (2017). Assessment and adaptation in games. In P. Wouters, & H. van Oostendorp (Eds.), Techniques to facilitate learning and motivation of serious games (pp. 59-78). New York, NY: Springer.

Ke, F. (2016)Designing and integrating purposeful learning in game play: a systematic review. Educational Technology Research and Development, 64(2), 219-244.

Ke, F., & Lee, S. (2016). Virtual reality based collaborative design by children with high-functioning autism: Design-based flexibility, identity, and norm construction. Interactive Learning Environments24(7), 1511-1533

Ke, F., Lee, S., & Xu, X. (2016). Teaching training in a mixed-reality integrated learning environment. Computers in Human Behavior62, 212-220.

Ke, F., Im, T., Xue, X., Xu, X., Kim, N., & Lee, S. (2015). The experience of adult facilitators in a virtual-reality-based social interaction program for children with autism: A phenomenological Inquiry. Journal of Special Education48(4), 290-300.

Xu, X. & Ke, F. (2014). From Psychomotor to ‘Motorpsycho’ – Learning through Gestures with Body Sensory Technologies. Educational Technology Research & Development62(6), 711-741.

Ke, F. (2014). An implementation of design-based learning through creating educational computer games: A case study on mathematics learning during design and computing. Computers & Education73, 26-39.

Ke, F., & Im, T. (2014). A case study on collective cognition and operation in team-based computer game design by middle-school children. International Journal of Technology and Design Education24, 187-201.

Ke, F., & Im, T. (2013). Virtual-reality-based social interaction training for children with high functioning autism. Journal of Educational Research106(6), 441-461.

Ke, F. (2013). Computer-game-based tutoring for mathematics learning. Computers & Education60(1), 448-457.

Ke, F., & Chávez, A. F. (2013). Web-based teaching and learning across culture and age. New York, NY: Springer.


Refereed Conference Activities 

Pan, Y., Ke, F., Dai, C-P., West, L., & Xu, J. (2023, October). Developing teachers’ knowledge for teaching in a design-based training. Poster to be presented at Association for Educational Communications & Technology international convention (AECT), 2023. Orlando, FL.

West, L., Ke, F., Xu, J., Dai, C-P., & Pan, Y. (2023, October). Interdisciplinary collaborative design of an adaptive cognitive task planner for game-based math learning. Concurrent Presentation to be presented at Association for Educational Communications & Technology international convention (AECT), 2023. Orlando, FL.

Pan, Y., Ke, F., & Dai, C-P. (2023, May). Effects of game-based learning supports on students’ math performance and perceived game flow. Virtual Paper Session presented at the 2023 AERA Annual Meeting. Chicago, IL.

Pan, Y. & Dai, C-P. (2023, May). Developing conceptual and procedural knowledge for mathematical problem solving in digital game-based learning. Virtual Paper Session presented at the 2023 AERA Annual Meeting. Chicago, IL.

Dai, C-P., Ke, F., Pan, Y., & Liu, Y. (2023, April). A mixed-methods study exploring learning support use in digital game-based math learning. Poster presented at the 2023 AERA Annual Meeting. Chicago, IL. https://aera23-aera.ipostersessions.com/Default.aspx?s=EA-C8-5E-31-71-45-7E-9A-2E-BC-1F-94-28-9B-32-EC#

Pan, Y., Ke, F., & Dai, C-P. (2022, October). Designing Games for Effective Mathematics Learning: Evidence from Thirteen Years of Research . Poster session accepted at Association for Educational Communications & Technology international convention (AECT), Las Vegas, NV, USA (and online). 

Pan, Y., Ke, F., Dai, C-P. (2022, October). What teachers learn in participatory game design . Poster session accepted at Association for Educational Communications & Technology international convention (AECT), Las Vegas, NV, USA (and online).

Dai, C-P., Ke, F., Pan, Y., & Liu, Y. (2022, October). Cluster analysis of learning support use in digital game-based math learning. Concurrent session accepted at Association for Educational Communications & Technology international convention (AECT), Las Vegas, NV, USA (and online).

Dai, C-P., Ke, F., Southerland, S., Dai, Z., & Zhang, N. (2022, October). Scenario design in virtual reality with Artificial Intelligence (AI)-powered virtual agents. Concurrent session accepted at Association for Educational Communications & Technology international convention (AECT), Las Vegas, NV, USA (and online).

Dai, C-P. & Ke, F. (2022, October). A scoping review on educational applications of Artificial Intelligence (AI) in simulation-based learning . Concurrent session accepted at Association for Educational Communications & Technology international convention (AECT), Las Vegas, NV, USA (and online).

Yuan, X., Ke, F., Southerland, S. A., & EVETeach Team (2022, June). Teaching Practices with Multiplayer Mixed Reality Simulations and Virtual Students. Poster presented at National Science Foundation PI meeting. Washington, D.C.

West, L., Ke, F., Dai, C-P., Kim, B-J., Chaulagain, C., Mondol, T. C., Xu, J., Kuba, R., Jung, S. (2022). Effects of level trajectory on mathematical gameplay. In Chinn, C., Tan, E., Chan, C., & Kali, Y. (Eds.). Proceedings of the 16th International Conference of the Learning Sciences (ICLS) 2022 (pp. 1986-1988). Hiroshima, Japan: International Society of the Learning Sciences.

Bhowmik, S., Barrett, A., Ke, F., Yuan, X., Southerland, S., Dai, C-P., West, L., & Dai, Z. (2022). Simulating students: An AI chatbot for teacher training.  Proceedings of the 16th International Conference of the Learning Sciences (ICLS) 2022 (pp. 1972-1973). Hiroshima, Japan: International Society of the Learning Sciences.

Pan, Y., Ke, F., & Dai, C-P. (2022). Game design experience for teachers’ design thinking in participatory design culture. In Chinn, C., Tan, E., Chan, C., & Kali, Y. (Eds.). Proceedings of the 16th International Conference of the Learning Sciences (ICLS) 2022 (pp. 1922-1923). Hiroshima, Japan: International Society of the Learning Sciences.

Dai, C-P., Ke, F., & Pan, Y. (2022). How learners use in-game learning support in digital game-based math learning? In Chinn, C., Tan, E., Chan, C., & Kali, Y. (Eds.). Proceedings of the 16th International Conference of the Learning Sciences (ICLS) 2022 (pp. 1870-1871). Hiroshima, Japan: International Society of the Learning Sciences.

Pan, Y., Ke, F., Xu, X., & Dai, C-P. (2022, April). Learning Math through Gameplay: A Systematic Review on Learning Games in Mathematical Education . Presentation accepted for the 2022 AERA Annual Meeting. San Diego, CA. 

Kuba, R., Xu, J., Dai, C-P., & Ke, F. (2022, April). Fundamental Principles of Interaction: Designing user interfaces for adaptive, linear, and free-choice game navigation paths . Roundtable accepted for the 2022 AERA Annual Meeting. San Diego, CA. 

Pan, Y., Ke, F., & Dai, C-P. (2022, April). The way of using multimodal external representations in game-based learning . Poster accepted for the 2022 AERA Annual Meeting. San Diego, CA. 

Dai, C-P., Ke, F., Dai, Z., West, L., Bhowmik, S., & Yuan, X. (2022, April). Towards AI-integrated pedagogical agents for student instructor training in virtual reality . Presentation accepted for the 2022 AERA Annual Meeting. San Diego, CA. 

Dai, C-P., Ke. F., Pan, Y., Dai, Z. (2022, April). Narratives for math problem solving and associated gender differences in digital game-based learning . Poster accepted for the 2022 AERA Annual Meeting. San Diego, CA. 

Dai, C-P., Ke, F., & Pan, Y. (2022, January). Heuristics from teachers for game-based math learning design and implementation . National Council of Teachers of Mathematics (NCTM) 2022 Research Conference, Virtual Event.

Dai, C-P., Ke, F., Pan, Y., & Dai, Z. (2021, November). Narratives-supported math problem solving in game-based learning . Concurrent session presented at Association for Educational Communications & Technology international convention (AECT), Chicago, IL + Virtual.

Dai, C.-P., Ke, F.., West, L., Dai, Z., Bhowmik, S., & Yuan, X. (2021, November). Artificial intelligence in virtual humans for teaching assistant training: A design and development case study . Concurrent session presented at Association for Educational Communications & Technology international convention (AECT), Chicago, IL + Virtual. 

Pan, Y., Ke, F., Xu, X., & Dai, C-P. (2021, November). A Systematic Review of Empirical Evidence of the Learning Games in Math Education . Poster presented at Association for Educational Communications & Technology international convention (AECT), Chicago, IL + Virtual.

Dai, C-P., Ke, F., & Pan, Y. ( 2021). Participatory Design of Game-Based Math Learning Platform: Teacher-Researcher Negotiation and Collaboration.  In de Vries, E., Hod, Y., & Ahn J. (Eds.).  Proceedings of the 15th International Conference of the Learning Sciences – ICLS 2021 (pp. 907-908). Bochum, Germany: International Society of the Learning Sciences. 

Dai, C-P. & Ke, F. (2021). Designing Narratives in Multimodal Representations for Game-Based Math Learning and Problem Solving. In de Vries, E., Hod, Y., & Ahn J. (Eds.).  Proceedings of the 15th International Conference of the Learning Sciences – ICLS 2021 (pp. 909-910). Bochum, Germany: International Society of the Learning Sciences.

Dai, C-P., Ke, F., Dai, Z., West, L., Bhowmik, S., & Yuan, X. (2021).  Designing Artificial Intelligence (AI) in Virtual Humans for Simulation-Based Training with Graduate Teaching Assistants. In de Vries, E., Hod, Y., & Ahn J. (Eds.).  Proceedings of the 15th International Conference of the Learning Sciences – ICLS 2021(pp. 1101-1102). Bochum, Germany: International Society of the Learning Sciences.

Ke., F., Dai., Z., Dai., C-P., West., L., & Yuan., X. (2021, April). Mixed Reality Integrated Learning Environment for Teaching Training of STEM Teaching Assistants. In Symposium  Leveraging Mixed-reality Classroom Simulators for Professional Development to Support Student-centered STEM Learning Environments. the 2021 National Association for Research in Science Teaching (NARST) Annual International Conference. Orlando, FL. (virtual)

Dai, C-P., Ke, F., Dai, Z., Pachman, M., West, L., Bhowmik, S., & Yuan, X. (2021, April). Examining associated factors for effective teaching training in virtual reality: An ordinal logistic regression analysis . Paper presentation presented at the 2021 Virtual AERA Annual Meeting. Orlando, FL. 

Dai, C-P. & Ke, F. (2021, April). Heuristics of task narrative design for problem solving in game-based math learning . Paper presentation presented at the 2021 Virtual AERA Annual Meeting. Orlando, FL. 

Dai, Z., Ke, F., Dai, C-P., Pachman, M., West, L., Bhowmik, S., & Yuan, X. (2021, April). Using data mining of learner behaviors to inform design of role-play in virtual-reality-based teacher training . Poster presented at the 2021 Virtual AERA Annual Meeting. Orlando, FL.

West, L., Dai, C-P., Ke, F., Dai, Z., Pachman, M., Yuan, X., & Bhowmik, S. (2021, April). Factors impacting reaction time to prompting in virtual teaching training . Poster presented at the 2021 Virtual AERA Annual Meeting. Orlando, FL.

West, L., Ke, F., Dai, C-P. (presented, 2021, April). Teaching ratio and geometry through 3D architectural design and game-based learning. Presentation at National Council of Teachers of Mathematics (NCTM) 2021 Virtual Annual Meeting. St. Louis, MO. 

Moon, J. & Ke, F. (presented 2019, October). Exploring collaborative gameplay in virtual reality-based social-skills training for children with autism. Poster Presentation at APA Technology, Mind, and Society Conference 2019. Washington D.C.

Moon, J. & Ke, F. (presented 2019, October). Exploring students’ peer interactions and gameplay patterns via sequential analysis. Poster Presentation at APA Technology, Mind, and Society Conference 2019. Washington D.C.

Moon, J., Ke, F., & Kim, B. (presented 2019, October). Using machine learning to predict activity types and social interaction levels of children with high-functioning autism in virtual-reality-based social skills training. Poster Presentation at APA Technology, Mind, and Society Conference 2019. Washington D.C.

Ke, F., Parajuli, B., & Smith, D. (presented 2019, April). Assessment of learning in action in the game-based learning environment. Presentation at American Educational Research Association 2019 Annual Meeting, American Educational Research Association, Toronto, CA. (International)

Ke, F., Shute, V. J., Smith, G., & Liu, Z. (presented 2019, April). Creating and refining in-game learning supports for conceptual physics understanding. Presentation at American Educational Research Association 2019 Annual Meeting, American Educational Research Association, Toronto, CA. (International)

Liu, Z., Shute, V. J., Smith, G., & Ke, F. (presented 2019, April). Designing game-based learning experiences: Game level design and testing in Physics Playground. Presentation at American Educational Research Association 2019 Annual Meeting, American Educational Research Association, Toronto, CA. (International)

Pachman, M., & Ke, F. (presented 2018, November). Exploratory study of scripted and free roleplay in teaching-focused 3D VLE. Presentation at Association for Educational Communications and Technology 2018 International Convention, Association for Educational Communications and Technology, Kansas City, MO. (International)

Pan, Y., Ke, F., Dai, Z., Moon, J., & Xu, X. (presented 2018, November). From digital competence to gaming competence? Presentation at Association for Educational Communications and Technology 2018 International Convention, Association for Educational Communications and Technology, Kansas City, MO. (International)

Xu, X., & Ke, F. (presented 2018, November). Understanding in-game activities – a preliminary data analysis of a 3D math-learning game. Presentation at Association for Educational Communications and Technology 2018 International Convention, Association for Educational Communications and Technology, Kansas City, MO. (International)

Lee, S., & Ke, F. (presented 2018, April). Effects of Problem Representation Format on Visual Attention and Mathematics Word Problem Solving Accuracy: Does Iconic Make a Difference? Presentation at AERA 2018 Annual Meeting, American Educational Research Association, New York, NY. (International)

Ke, F., Moon, J., & Sokolikj, Z. (presented 2018, April). Play and design based social skills training in a virtual world for children with high-functioning autism. Presentation at American Psychological Association’s conference on Technology, Mind & Society, American Psychological Association, Washington, DC. (National)

Shute, V., Ke, F., Almond, R., Sun, C., Rahimi, S., & Lu, X. (presented 2018, April). Promoting formal knowledge and skills acquisition in Physics Playground. Presentation at AERA 2018 Annual Meeting, American Educational Research Association, New York, NY. (International)

Ke, F., & Xu, X. (presented 2018, April). Virtual and Physical Presence in Simulation-Based Learning. Presentation at AERA 2018 Annual Meeting, American Educational Research Association, New York, NY. (International)

Ke, F., & Moon, J. (presented 2018, April). Virtual-Reality based role-playing and design on social interaction skills development of children with high-functioning autism. Presentation at AERA 2018 Annual Meeting, American Educational Research Association, New York, NY. (International)

Xu, X., & Ke, F. (presented 2017, November). Designing teaching training scenarios in a mixed-reality immersive learning environment. Presentation at Association for Educational Communications and Technology 2017 International Convention, Association for Educational Communications and Technology, Jacksonville, FL. (International)

Lee, S., Ryu, J., & Ke, F. (presented 2017, November). Effects of representation format on eye movements in math problem solving: Does iconic make a difference? Presentation at Association for Educational Communications and Technology 2017 International Convention, Association for Educational Communications and Technology, Jacksonville, FL. (International)

Dai, Z., Ke, F., & Pan, Y. (presented 2017, July). How can we help? Examining learning behavior patterns in a math game. Presentation at 2017 Digital Games Research Association Conference, Digital Games Research Association, Melbourne, Australia. (International)

Ke, F., & Clark, K. (presented 2017, April). Interactive, visual-spatial representation of math story problems via an architectural game-based learning platform. Presentation at 2017 American Educational Research Association Annual Meeting, American Educational Research Association, San Antonio, TX. (International)

Ke, F., Xu, X., Lee, S., Moon, J., Dai, Z., Pan, Y., Shute, V., Clark, K., & Erlebacher, G. (presented 2017, April). Math learning through game-based architectural design and building. Presentation at 2017 American Educational Research Association Annual Meeting, American Educational Research Association, San Antonio, TX. (International)

Xu, X., Ryu, J., & Ke, F. (presented 2016, October). A study on learners’ virtual attention and learning effects in an instructional setting featuring a virtual character with body gestures. Presentation at Association for Educational Communications and Technology International Convention 2016, Association for Educational Communications and Technology, Las Vegas, NV. (International)

Ke, F., Qi, H., & Lee, S. (presented 2016, October). Mixed reality based social skills training for children with high-functioning autism. Poster presentation at SRCD 2016 Special Topics Meeting on Technology and Media in Children’s Development, The Society for Research in Child Development, Irvine, CA. (National)

Moon, J., & Ke, F. (presented 2016, July). Categorization of embodies user interface in immersive virtual environment. Presentation at 16th IEEE International Conference on Advanced Learning Technologies – ICALT 2016, IEEE, Austin, Texas. (International)

Ke, F., Shute, V., Erlebacher, G., & Clark, K. (presented 2016, June). Earthquake Rebuild: Math learning through modeling and design. Poster presentation at Cyberlearning 2016, The Center for Innovative Research in CyberLearning, Arlington, VA. (National)

Xu, X., Ke, F., & Huang, D. (presented 2016, June). Exploring the embodied interactive learning effects – Designing an instructional scenario with Unity3D and Kinect V2 sensor. Presentation at Educational Media & Technology Conference, AACE, Vancouver, Canada. (International)

Ke, F., Shute, V., Clark, K., Erlebacher, G., Lee, S., Faizian, P., Smith, D., Moore, G., & Xu, X. (presented 2016, April). Interweaving learning game design and game-based learning assessment: A design experiment. Presentation at American Educational Research Association 2016 Annual Convention, American Educational Research Association, Washington, DC. (International)

Kim, H., & Ke, F. (presented 2016, April). The effects of game-based learning in an OpenSim-supported virtual environment for mathematical performance. Presentation at American Educational Research Association 2016 Annual Convention, American Educational Research Association, Washington, DC. (International)

Lee, S., & Ke, F. (presented 2016, April). The effects of representation format in problem representation on qualitative understanding and quantitative proficiency in a learning game context. Presentation at American Educational Research Association 2016 Annual Convention, American Educational Research Association, Washington, DC. (International)

Ke, F., & Shute, V. (presented 2015, April). Design of intrinsic integration of math learning in a 3D architecture game. Presentation at American Educational Research Association 2015 Annual Convention, American Educational Research Association, Chicago, IL. (International)

 Ke, F. (presented 2015, April). Understanding learning engagement during game play: A theory- and data-driven exploration. Presentation at American Educational Research Association 2015 Annual Convention, American Educational Research Association, Chicago, IL. (International)

Lee, S., Xu, X., & Ke, F. (presented 2014, November). Design research for non-playable characters in immersive virtual-reality based learning environment. Presentation at Association for Educational Communications and Technology International Convention 2014, Association for Educational Communications and Technology, Jacksonville, FL. (International)

Ke, F., Lee, S., & Xu, X. (presented 2014, November). Immersive learning in a Kinect-integrated virtual reality environment. Presentation at Association for Educational Communications and Technology International Convention 2014, Association for Educational Communications and Technology, Jacksonville, FL. (International)

Xu, X., Lee, S., & Ke, F. (presented 2014, November). Kinect-based training and learning in a virtual-reality setting: Enhanced sense of presence? Presentation at Association for Educational Communications and Technology International Convention 2014, Association for Educational Communications and Technology, Jacksonville, FL. (International)

Ke, F., Shute, V., Erlebarche, G., Clark, K., & Ventura, M. (presented 2014, November). Mathematics learning via game-based architectural design practice. Presentation at Association for Educational Communications and Technology International Convention 2014, Association for Educational Communications and Technology, Jacksonville, FL. (International)m