Dr. Fengfeng Ke

Principal Investigator

Professor, Department of Educational Psychology and Learning Systems

Research Interests

Dr. Ke’s current research has focused on digital game-based learning, mixed-reality-based immersive learning, computer-supported collaborative learning, and inclusive design of e-learning.

Recent Award

FSU University Developing Scholar Award (2017)

Selected Publications

Pan, Y. Ke, F., & Dai, C-P. (2022, online first). Patterns of using multimodal external representations in digital game-based learning. Journal of Educational Computing Research. https://doi.org/10.1177/07356331221087771 

Pan, Y., Ke, F., & Xu, X (2022). A systematic review of the role of learning games in fostering mathematics education in K-12 settings. Educational Research Review , 36, https://doi.org/10.1016/j.edurev.2022.100448

Ke, F., Moon, J., & Sokolikj, Z. (2022). Virtual reality-based social skills training for children with autism spectrum disorder.  Journal of Special Education Technology, 37(1), 49-62 https://doi.org/10.1177/0162643420945603

Xu, X. & Ke, F (2021). Learning Number Conversions Through Embodied Interactions.  Technology, Knowledge and Learning

Ke, F., Dai, Z., Pachman, M. & Yuan, X. (2021). Exploring multiuser virtual teaching simulation as an alternative learning environment for student instructors. Instructional Science.

Shute, V., Rahimi, S., Smith, G., Ke, F., Almond, R., Dai, C-P., Kuba, R., Liu, Z., Yang, X., & Sun, C. (2021). Maximizing learning without sacrificing the fun: Stealth assessment, adaptivity and learning supports in educational games. Journal of Computer Assisted Learning, 37(1), 127-141. https://doi.org/10.1111/jcal.12473

Lee, S., Ke, F., & Ryu, J. (2020). Engagement and effectiveness of symbolic and iconic learning support for math problem representation: an eye tracking study. Interactive Learning Environments.

Moon, J., Ke, F., & Sokolikj, Z. (2020). Automatic assessment of cognitive and emotional states in virtual reality-based flexibility training for adolescents with autism. British Journal of Educational Technologyhttp://dx.doi.org/10.1111/bjet.13005

Ke, F., & Xu, X. (2020). Virtual reality simulation-based learning of teaching with alternative perspective taking.  British Journal of Educational Technology. http://doi.org/10.1111/bjet.12936 

Ke, F., Dai, Z., Dai, C. P., Pachman, M., Chaulagain, R. S., & Yuan, X. (2020). Designing Virtual Agents for Simulation-Based Learning in Virtual Reality. In Cognitive and Affective Perspectives on Immersive Technology in Education (pp. 151-170). IGI Global.

Moon, J. & Ke, F. (2020). Exploring the relationships among middle school students’ peer interactions, task efficiency, and learning engagement in game-based learning. Simulation & Gaming

Ke, F., Pachman, M., & Dai, Z. (2020). Investigating educational affordances of virtual reality for simulation-based teaching training with graduate teaching assistants. Journal of Computing in Higher Education. Advance online publication. [SSCI journal]

Ke, F., Shute, V., Clark, K., & Erlebacher, G. (2019)Interdisciplinary design of the game-based learning platform: A phenomenological examination of the integrative design of game, learning, and assessment. New York, NY: Springer.   https://www.springer.com/us/book/9783030043384

Moon, J. & Ke, F. (2019). In-game actions to promote game-based math learning engagementJournal of Educational Computing Research. https://doi.org/10.1177/0735633119878611  [SSCI journal]

Moon, J. & Ke, F. (2019). Exploring the treatment integrity of virtual reality-based social skills training for children with high-functioning autism. Interactive Learning Environment. http://dx.doi.org/10.1080/10494820.2019.1613665  [SSCI journal]

Ke, F., Clark, K. M., & Uysal, S. (2019). Architecture Game-Based Mathematical Learning by Making. International Journal of Science and Mathematics Education, 17(1), 167-184. [SSCI journal]

Lee, S., & Ke, F. (2019). The format of problem representation for in‐game learning supports. Journal of Computer Assisted Learning, 35(3), 390-406. [SSCI journal]

Ke, F. (2019). Mathematical problem solving and learning in an architecture-themed epistemic game. Educational Technology Research and Development, 67(5), 1085-1104.

Ke, F., & Clark, K. (2019). Game-based multimodal mathematical problem representation and solving. International Journal of Science and Mathematics Education. https://doi.org/10.1007/s10763-018-9938-3  [SSCI journal]

Ke, F., & Moon, J. (2018). Virtual collaborative gaming as social skills training for high-functioning autistic children. British Journal of Educational Technology49(4), 728-741.  [SSCI journal]

Ke, F., Whalon, K., & Joonmo, Y. (2018). Social skills interventions for youths and adults with autism spectrum disorder: A systematic review. Review of Educational Research88(1), 3-42. [SSCI journal]

Kim, H., & Ke, F. (2017). Effects of game-based learning in an OpenSim-supported virtual environment on mathematical performance. Interactive Learning Environments, 25(4), 543-557. [SSCI journal]

Kim, H., Ke, F., & Paek, I. (2017). Game-based learning in an OpenSim-supported virtual environment on perceived motivational quality of learning. Technology, Pedagogy, and Education26(5), 617-631. [SSCI journal]

Lim, T., Lee, S., & Ke, F. (2017). Integrating music into math in a virtual reality game: Learning fractions. International Journal of Game-Based Learning7(1), 57-73. 

Ke, F. (2016). Designing and integrating purposeful learning in game play: A systematic review. Educational Technology Research and Development64(2), 219-244.  [SSCI journal]

Ke, F., & Lee, S. (2016). Virtual reality based collaborative design by children with high-functioning autism: Design-based flexibility, identity, and norm construction. Interactive Learning Environments24(7), 1511-1533. [SSCI journal]

Ke, F., Xie, K., & Xie, Y. (2016). Game-based learning engagement: A theory- and data-driven exploration. British Journal of Educational Technology47(6), 1183-1201. [SSCI journal]

Ke, F., & Carafano, P. (2016). Collaborative science learning in an immersive flight simulation. Computers & Education103, 114-123. [SSCI journal]

Ke, F., Lee, S., & Xu, X. (2016). Teaching training in a mixed-reality integrated learning environment. Computers in Human Behavior62, 212-220.  [SSCI journal]

Kim, H., & Ke, F. (2016). OpenSim-supported virtual learning environment: Transformative content representation, facilitation, and learning activities. Journal of Educational Computing Research54(2), 147-172. [SSCI journal]

Xu, X., & Ke, F. (2016). Designing a virtual-reality-based, game-like math learning environment. American Journal of Distance Education30(1), 27-38.

Xu, X., Ke, F., & Lee, S. (2016). Evaluating teaching competency in a 3D eLearning environment using a small-scale Bayesian network. Quarterly Review of Distance Education17(3), 61-74.

Southerland, S. A., Cranger, E. M., Hughes, R., Enderle, P., Ke, F., Roseler, K., & Saka, Y. (2016). Essential aspects of teacher professional development: Making research participation instructionally effective. AERA Open2(4), 16. doi: 10.1177/2332858416674200

Ke, F., & Hsu, Y. (2015). Mobile augmented-reality artifact design as a component of mobile computer-supported collaborative learning. The Internet and Higher Education26, 33-41. [SSCI journal]

Ke, F., Im, T., Xue, X., Xu, X., Kim, N., & Lee, S. (2015). The experience of adult facilitators in a virtual-reality-based social interaction program for children with autism: A phenomenological Inquiry. Journal of Special Education48(4), 290-300.

Shute, V. J., Ventura, M., & Ke, F. (2015). The power of play: The effects of Portal 2 and Lumosity on cognitive and noncognitive skills. Computers & Education80, 58-67.

Xu, X., & Ke, F. (2014). From psychomotor to ‘motorpsycho’: Learning through gestures with body sensory technologies. Educational Technology Research and Development, 62(6), 711-741. [SSCI journal]

Ke, F. (2014). An implementation of design-based learning through creating educational computer games: A case study on mathematics learning during design and computing. Computers & Education73, 26-39. [SSCI journal]

Ke, F., & Im, T. (2014). A case study on collective cognition and operation in team-based computer game design by middle-school children. International Journal of Technology and Design Education, DOI 10.1007/s10798-013-9248-6. [SCIE journal]

Ke, F., & Im, T. (2013). Virtual-reality-based social interaction training for children with high functioning autism. Journal of Educational Research, 106(6), 441-461. [SSCI journal]

Ke, F., Im, T., Xue, X., Xu, X., Kim, N., & Lee, S. (2013). The experience of adult facilitators in a virtual-reality-based social interaction program for children with autism: A phenomenological Inquiry. Journal of Special Education, DOI 10.1177/0022466913498773. [SSCI journal]

Ke, F., & Chávez, A. F. (2013). Web-based teaching and learning across culture and age. New York, NY: Springer.

Ke, F. (2013). Computer-game-based tutoring for mathematics learning. Computers & Education60(1), 448-457. [SSCI journal]

Ke, F. (2013). Online interaction arrangements on quality of online interactions performed by diverse learners across disciplines. The Internet and Higher Education16, 14-22. [SSCI journal]

Ke, F., & Abras, T. (2013). Games for engaged learning of middle school children with special learning needs. British Journal of Educational Technology, 44(2), 225-242. [SSCI journal]

Ke, F., & Kawk, D. (2013). Constructs of student-centered online learning on learning satisfaction of a diverse online student body: A structural equation modeling approach. Journal of Educational Computing Research, 48(1), 97-122. [SSCI journal]

Ke, F., & Kwak, D. (2013). Online learning across ethnicity and age: A study on learning interaction participation, perception, and learning satisfaction.Computers & Education, 61, 43-51. [SSCI journal]

Lee, W. J., & Ke, F. (2013). The design of authentic inquiry for online knowledge-constructive interaction and self-regulated learning processes.International Journal of Online Pedagogy and Course Design, 3(2), 25-39.

Ke, F., Yildirim, N., & Enfield, J. (2012). Exploring the design of game enjoyment through the perspectives of novice game developers. International Journal of Gaming and Computer-Mediated Simulations, 4(4), 45-63.

Chávez, A. F., Ke, F., & Herrera, F. (2012). Clan, Sage, and Sky: Indigenous, Hispano, and Mestizo epistemologies of learning in New Mexico context.American Educational Research Journal, 49(4), 775-806. [SSCI journal]

Shute, V. J., & Ke, F. (2012).  Games, learning, and assessment. In D. Ifenthaler, D. Eseryel, & Ge, X. (Eds.), Assessment in game-based learning: Foundations, innovations, and perspectives (pp. 43-58). New York, NY: Springer.

Pachman, M., & Ke, F. (2012). Environmental support hypothesis in designing multimedia training for older adults: Is less always more? Computers & Education, 58(1), 100-110. [SSCI journal]

Ke, F., Chávez, A. F., Causarano, P. L., & Causarano, A. (2011). Identity presence and knowledge building: Joint emergence in online learning environments? International Journal of Computer Supported Collaborative Learning6(3), 349-370. [SSCI journal]

Xie, K., & Ke, F. (2011). The role of students’ motivation in peer-moderated asynchronous online discussions. British Journal of Educational Technology, 42(6), 916-930. [SSCI journal]

Ke, F. (2010). Examining online teaching, cognitive, and social presence for students. Computers and Education, 55(2), 808-820. [SSCI journal]

Xie, Y. Ke. F. & Sharma, P. (2010). The effect of peer-interaction styles in team blogging on students’ cognitive thinking and blog participation. Journal of Educational Computing Research, 42(4). 459-479. [SSCI journal]

Ke, F. & Hoadley, C. (2009). Evaluating online learning communities. Educational Technology Research & Development, 57(4), 487-410. [SSCI journal]

Ke, F., & Xie, K. (2009). Toward deep learning in adult-oriented online courses: The impact of course design strategies. The Internet and Higher Education , 12(3-4), 136-145. [SSCI journal]

Ke, F. (2008). A case study of computer gaming for math: Engaged learning from gameplay? Computers & Education, 51(4), 1609-1620. [SSCI journal]

Ke, F. (2008). Computer games application within alternative classroom goal structures: Cognitive, metacognitive, and affective evaluation and interpretation. Educational Technology Research & Development, 56, 539-556. [SSCI journal]

Ke, F. (2008) Alternative goal structures for computer game-based learning. International Journal of Computer-Supported Collaborative Learning, 3, 429-445. [SSCI journal]

Ke, F. (2008). A qualitative meta-analysis of computer games as learning tools. In R. E. Ferdig (Ed.), Handbook of Research on Effective Electronic Gaming in Education (pp. 1-32), New York: IGI Global.

Xie, Y., Ke, F., & Sharma, P. (2008). The effect of peer feedback for journaling on college students’ reflective learning processes. The Internet and Higher Education, 11(1), 18-25. [SSCI journal]

Ke, F. & Grabowski, B. (2007). Game playing for math learning: Cooperative or not? British Journal of Educational Technology, 38(2), 249-259. [SSCI journal]

Ke, F. & Carr-Chellman, A. (2006). Solitary learner in online collaborative learning: A disappointing experience? Quarterly Review of Distance Education, 7(3), 249-265.

Ke, F., Ching, Y., Lin, H., & Dwyer, F. (2006). Effects of Animation on Multi-Level Learning Outcomes for Learners with Different Characteristics: A Meta-Analytic Assessment and Interpretation. Journal of Visual Literacy, 26(1), 15-40.

Lin, H., Ching, Y., Ke, F., & Dwyer, F. (2006). Effectiveness of Various Enhancement Strategies for Animation. Journal of Educational Technology Systems, 35(2), 215-237.